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Skyrim sseedit adding effect
Skyrim sseedit adding effect







skyrim sseedit adding effect

Returns 1 if Follower is waiting for player. Sell non-stolen items of any type to any vendor. Responsible for toggling the UI to display the name and stats of distant items, as well as the ability to grab distant items with Telekinesis as opposed to being limited to pick-up range. Is set to 1 when the Telekinesis spell is equipped, otherwise 0. For example, if you spend a skill point on Power Shot in the Archery skill tree, it will add to the bonus.) (1 = Sets the stagger bonus for a heavy stagger no matter the bow's damage or how much the bow is drawn, 0.1 = a light stagger no matter the bow's damage or how much the bow's drawn. (1 = 100%, 0.5 = 50% of original time).Ĭhance to stagger enemies with bow shots. How much are you waiting for shout recovery. (This is an odd modifier because the default is 0 and yet it is a multiplier, meaning 1 = 100%, 0.5 = 50%, 2 = 200% but 0 = also 100%) At maximum, you can only be detected by this actor through sound, but it does not work in combat. (%)Īffects this actor's ability to spot you while sneaking and out of combat (default 0). enchanted weapons, magical staffs, etc.).Ĭhance to negate an incoming spell and grant magicka equal to its base casting cost. The number of charges remaining in an item equipped in the left hand (i.e. Slows time when zoomed in with a bow (1 = normal time, 0.5 = half speed). Is 0 and does not seem to change when using wards. enchanted weapons, magical staffs, etc.).Īrmor rating multiplier (default 0). The number of charges remaining in an item equipped in the right hand (i.e.

skyrim sseedit adding effect

Exists as a straight bonus on Spellbreaker, or "Accum. Werewolf version of Detect Life applies this to NPCs with a magnitude of 20 this is the only place where this is used.Ībsorbs incoming spell damage by subtracting the damage from itself, used in ward spells. Not actually used by the Night Eye effect. When not 0, grants invisibility (not the associated visuals). When not 0, prevents movement and attacking. Magic resistance (resistance against all types of damage as well as paralysis duration). Probably unused.Īrmor rating (points, not damage reduction %). Unknown, is supposedly related to a pool of points from which NPCs tap when shouting. Unknown, is supposedly related to a pool of points from which NPCs tap when shouting, but seems to be always 0 for NPCs and 100 for the player. Hidden stat that affects staggering, etc. The modifier actually affects the damage display of the weapons in your inventory. Modifies the listed damage of your weapons (default 0).

skyrim sseedit adding effect

Your chance to score a critical hit critical hit damage is based on weapon stats, but can be increased through perks. Max points of weight you can carry without being forced to walk. (%)Ĭollective weight of everything in your inventory. Percentage of max stamina to regenerate per second (default 5.0 for each player race). Percentage of max magicka to regenerate per second (default 3.0 for each player race). Percentage of max health to regenerate per second (default 0.7 for each player race). Will this actor feel compelled to help others in combat? Enum: Helps Nobody, Helps Allies, Helps Friends and AlliesĪctual Current and Maximum Health, 0 results in deathĪctual Current and Maximum Magicka, can not be lower than 0Īctual Current and Maximum Stamina, can not be lower than 0 Enum: Neutral, Angry, Fear, Happy, Sad, Surprised, Puzzled, Disgusted Will this Follower comply when the player asks him/her to perform a crime? Enum: Any Crime, Violence Against Enemies, Property Crime Only, No Crime (0-3) Used by sandbox AI to determine how often to perform a different sandbox behavior. Enum: Cowardly (always flee), Cautious, Average, Brave, Foolhardy (never flee). Willingness to fight, based on their strength vs the attacker's strength. IndexĮnum: Unaggressive (does not initiate combat), Aggressive (attacks Enemies), Very Aggressive (attacks Enemies and Neutrals), Frenzied (attacks anyone). FormID values with an asterisk no longer appear in the game data, but can still be found in the Creation Kit with that FormID, either in the Actor Values list or by searching on the FormID. Where two console names are listed, the first is the name used in the Console the second is the name found in the AVIF record in the game data (but prepended with "AV"). Note that all enumerations start at 0 (e.g., Aggression values are 0 (unaggressive) through 3 (frenzied)).









Skyrim sseedit adding effect